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Tested this game and like other bullet hell games I sucked at it lol, but it was still fun.

I found about this game because you wrote that you made it in your own custom engine, so it had me intriged. It is very impressive what some of you more programming inclined people can pull off in just 2 weeks.

The only thing of note is that for some reason setting the fps limit to 30 doesn't work, the game still went up to 60 and then down to 15~20 on my pc after enemies appeared (which is in part to be expected since I'm running in integrated graphics and my processor is an AMD A6-6400K)

Thanks for playing!

Yeah, there is a bug with the FPS display - it was calculating based off of the wrong value. Maybe after the jam is over I’ll release a patch fixing it, and some other issues I encountered.

As for the slowdown, it’s due to the graphical pipeline - it doesn’t play well with integrated graphics. Blame me and my stupid implementation of layers, which ended up being the most GPU-intensive part in the whole engine.