去次元第四壁 ~ Observer's Trap
A downloadable game for Windows
WARNING: This game contains flashing lights and loud noises!
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"A cave where you can fall out of bounds from reality?"
去次元第四壁 (Kojigen Daishiheki) ~ Observer's Trap is a danmaku shoot-'em-up featuring a single stage.
Follow Poppy Raven in one of her most confusing cases in her carreer!
But be careful - your your eyes are not your friend here...
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Please read the included README for information on graphical requirements. Requires OpenGL 4.2+.
Controls displayed when opening game. Further controls found in the "manual" section of the main menu.
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"Delta Plus" version is the updated version. Play this one.
"Acerola Jam 0" version was made for Acerola Jam 0. Do not play this one.
Status | Released |
Platforms | Windows |
Author | LasagnaCake |
Tags | Bullet Hell, jigen-project |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Just unzip it somewhere.
Development log
- UPDATE!Apr 29, 2024
Comments
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Tested this game and like other bullet hell games I sucked at it lol, but it was still fun.
I found about this game because you wrote that you made it in your own custom engine, so it had me intriged. It is very impressive what some of you more programming inclined people can pull off in just 2 weeks.
The only thing of note is that for some reason setting the fps limit to 30 doesn't work, the game still went up to 60 and then down to 15~20 on my pc after enemies appeared (which is in part to be expected since I'm running in integrated graphics and my processor is an AMD A6-6400K)
Thanks for playing!
Yeah, there is a bug with the FPS display - it was calculating based off of the wrong value. Maybe after the jam is over I’ll release a patch fixing it, and some other issues I encountered.
As for the slowdown, it’s due to the graphical pipeline - it doesn’t play well with integrated graphics. Blame me and my stupid implementation of layers, which ended up being the most GPU-intensive part in the whole engine.